Comic 220 - Flashback

30th Apr 2013, 12:00 PM in Arc 18 - Celebration
Flashback
Average Rating: 5 (1 votes)
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Author Notes:

Chaz GELF 30th Apr 2013, 12:00 PM edit delete
Chaz GELF
Chaz can experience the joys of watching himself get shot in the face over and over. Not that he really wants to, but such visions like to intrude on his thoughts from time to time.

Also you get a little explanation for why he took a while to get back up after being shot! Long story short, when he's severely injured, his brain will essentially paralyse him for a brief period while PTSD (Post Trauma System Diagnosis) runs initial scans on his body, so that he doesn't injure himself any further. Judging by the twitching, it's not pleasant.

EDIT: Oh snap, continuity error! I put the "Disconnected sight" blurring on the left side of his face here, when it was actually Chaz's right eye that got disconnected when he was shot. I'll fix that soon, once I get Thursday's page done!

EDIT 2: Continuity error has been fixed! :D
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Comments:

Za Shikyo Ookami 30th Apr 2013, 3:11 PM edit delete reply
Za Shikyo Ookami
"Hi! You are experiencing a murder! For your own safety we have disagled all of you motor functions! We hope you survive and have a nice day!"
Chaz GELF 30th Apr 2013, 11:18 PM edit delete reply
Chaz GELF
Almost! The original intent of the self-induced paralysis was for such things as broken bones or impalement. In those events, a GELF might thrash about in panic, which would exacerbate the injury. So their muscles get shut down briefly while their brain runs a scan to see if they can move safely.

If the injury is severe enough they'll be kept paralysed until help arrives, but in Chaz's case the injury was focused on his skull, so nothing particularly valuable was at risk, and as a result he was allowed to regain control of his muscles.
Circuit 1st May 2013, 6:01 AM edit delete reply
Still, seems like something that should come with an 'off' switch... or atleast, have the program run some quick fuzzy-logic analysis of the situation to guess at whether shutting down motor control will lead to MORE damage...

Also, being meant for 'super soldiers', there'd be times when you'd want them ignoring their own physical states in order to complete a mission. :x
Chaz GELF 1st May 2013, 12:11 PM edit delete reply
Chaz GELF
Oh yeah, Batch 17 have the ability to suppress that programming in states of extreme combat. If there are obviously a lot of combatants on the battlefield, then they can ignore any damage they take, to a certain extent.

Chaz's paralysis was more the result of an unfortunate combination of an unexpected attack, a lone combatant (Once he fell over, the combatant was out of his line of sight, so his programming told his muscles to stay still so he could 'play dead' until things were safe), and the fact that Chaz actually wasn't instructed on -how- to suppress his muscle paralysis programming. The function's there, he's just never thought to use it.
CIrcuit 1st May 2013, 7:52 PM edit delete reply
Okay, that all makes a good deal more sense now. ^_^
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